On September 24, 2026, Silent Hill: Townfall stops being a date on the calendar and becomes fog on your hard drive. Konami and Annapurna Interactive have confirmed the release on PlayStation 5, Steam, and the Epic Games Store of the first-person survival horror game developed by Scottish studio Screen Burn Interactive. It is neither a remake nor a literal return to South Vale: the setting is the island of St. Amelia, and the protagonist is Simon Ordell, called to “put things right” in a town lying still under a thick blanket. Anyone collecting Silent Hill out of nostalgia for tank controls and flashlights will have to accept a camera change; those looking for psychological tension with a pocket CRTV, however, have an appointment today.

Silent Hill: Townfall Is Now Available on PS5, Steam, and Epic: First-Person Fog

Konami had spent months pushing the message across State of Play broadcasts and regional press releases: Townfall is immersive first-person horror, featuring tense evasion, frantic combat, and narrative puzzles that dredge up a past refusing to stay underwater. Simon walks with a CRTV device—a pocket television—that reveals fragments and distortions. The June trailer already showed the fog-shrouded harbor and residential streets where silence weighs heavier than a cheap jump scare. Today, the Japanese press (GAME Watch, Konami’s PR Times) confirms that the game is now on sale, carrying a CERO D (17+) rating and local prices of 7,480 yen for the Standard edition and 8,580 yen for the Deluxe edition, both tax-inclusive. In the West, the digital Deluxe included 48-hour early access; physical copies are focused on PS5.

There is a franchise-level irony in all of this. Silent Hill spent years as an IP in hibernation or caught in uneven experiments; now, in the same decade when remakes and spin-offs regained the spotlight, an original title arrives co-published with Annapurna—the very house known for selling auteur oddities—and developed outside the historic Japanese core. Screen Burn is not Team Silent; it is a gamble by Konami to refresh the perspective without giving up the namesake. If it works, the series gains a first-person branch. If not, the community will argue that Silent Hill should stay in the third person. Launch day does not settle that debate: it merely places it into the hands of players with headphones and dimmed lights.

Silent Hill: Townfall Is Now Available on PS5, Steam, and Epic: First-Person Fog

The St. Amelia pitch matters because it shifts the mythos. It is no longer just about returning to the town that “calls you”; it is about a desolate island where the town seems asleep and the sea offers no help. Simon does not arrive as a tourist: he arrives carrying a moral debt implied by the marketing tagline (“put things right”). That setup—guilt, fog, analog technology seeing what the eye rejects—is pure Silent Hill, even if the camera is glued right to your face. The CRTV functions as a diegetic fetish: it is not a slick menu, but an artifact translating horror into static. In an era of clean HUDs and assists, betting on a pocket television feels almost provocative. Konami, naturally, markets it as immersion.

In terms of platforms, the roadmap is deliberate: PS5 as the console and physical anchor; PC on Steam and Epic for the community of mods, screenshots, and horror forums. As of this writing, there is no day-one launch on Xbox or Switch; today's digest balance is handled by other titles. For anyone planning to purchase in Japan, the Standard/Deluxe pricing and the CERO D rating are firm retail facts. For buyers in the West, it is worth checking editions: the Deluxe pushes early access, a digital artbook, soundtrack, and cosmetics depending on the territory. The boring advice remains the right advice: check the download size and local unlock times before staying up until 1 a.m. for a fog that never comes.

Silent Hill: Townfall Is Now Available on PS5, Steam, and Epic: First-Person Fog

Full critical reception is still being written at this hour in Chile, but the launch framework is already solid: original Silent Hill title, first-person perspective, Annapurna + Konami co-publishing, Screen Burn studio, St. Amelia island, Simon Ordell, CRTV, confirmed on-sale in JP and globally on September 24. Those coming from the State of Play teaser will finally find the build that matters. Those coming from the Silent Hill mythos will find an experience that does not attempt to be Silent Hill 2 all over again—and depending on each fan's mood, that will be either a virtue or heresy.

Sources: Konami Digital Entertainment press releases (US/EU/JP); PlayStation Blog; launch coverage on GAME Watch and PR Times; product listing on the PlayStation Store. The final verdict on whether Townfall sustains its tension throughout the entire campaign will be decided by hours spent wearing headphones, not by a press release.